Procure em sua source: (essa vai ser a mensagem de mort)
# Mort
Depois acima do código: if self.score < 0: adicione o seguinte;
Código:
if self.room.isSpgame:
self.room.sendAll("\x1A" + "\x04", ["<J>"+self.username+" <R>Morreu!"])
Código:
if self.room.isSpgame:
self.room.sendAll("\x1A" + "\x04", ["<J>"+self.username+" <VP> Entrou Na Toca"])
Código:
if self.room.isSpgame:
self.room.sendAll("\x1A" + "\x04", ["<J>"+self.username+" <V>Pegou o Queijo!"])
Código:
if self.room.isSpgame:
if keyid == 9:
self.sendMessage("<VP>Aperte a Seta Para Baixo Para Soltar Um Spirit!")
acima cole:
Código:
if crouching:
if self.room.isSpgame:
if self.room.checkIfOneFewRemaining():
x = int(self.posX)/3-10
y = int(self.posY)/3-10
direction = self.mDirection
if not self.sendMsgDuck:
for room in self.server.rooms.values():
if room.name == self.room.name:
for playerCode, client in room.clients.items():
client.sendData("\x1A" + "\x04", ["<J>"+self.username+"<font color='#BDBED6'> Recebeu Mais Uma Chance De Completar o Mapa!"])
self.sendMsgDuck = True
if not self.libCn:
if direction == "1":
y = int(self.posY)/3-23
self.sendBoulneige(24, int(y), int(x), int(1), int(1))
self.libCn = True
self.libCnTimer = reactor.callLater(0.4, self.defineNotLibCn)
if direction == "0":
x = int(self.posX)/3-23
self.sendBoulneige(24, int(y), int(x), int(1), int(1))
self.libCn = True
self.libCnTimer = reactor.callLater(0.4, self.defineNotLibCn)
else:
#x, y, direction = values
x = int(self.posX)/3-11
y = int(self.posY)/3-11
direction = self.mDirection
if not self.libCn:
if direction == "1":
self.sendBoulneige(24, int(y), int(x), int(1), int(1))
self.libCn = True
self.libCnTimer = reactor.callLater(0.4, self.defineNotLibCn)
if direction == "0":
x = int(self.posX)/3-20
self.sendBoulneige(24, int(y), int(x), int(1), int(1))
self.libCn = True
self.libCnTimer = reactor.callLater(0.4, self.defineNotLibCn)
self.room.sendAll(eventTokens, [self.playerCode] + [values[0]])
else:
self.room.sendAll(eventTokens, [self.playerCode])
e acima adicione:
Código:
if self.room.isSpgame:
self.enableKey(9) or self.enableKey(32)
self.sendMsgDuck = True
self.libCn = True
if self.isSyncroniser:
x = random.randrange(1, 800)
y = random.randrange(1, 400)
npcid = random.randrange(1, 1000000000)
npcid = 0-npcid
self.rebootTimer = reactor.callLater(3, self.spgame3)
self.rebootTimer = reactor.callLater(4, self.spgame2)
self.rebootTimer = reactor.callLater(5, self.spgame1)
self.rebootTimer = reactor.callLater(6, self.spgamego)
Código:
def spgamego(self):
self.sendData("\x1A" + "\x04",["<font color='#DE4747'>Comecem!"])
self.libCn = False
self.sendMsgDuck = False
def spgame1(self):
self.sendData("\x1A" + "\x04",["<font color='#EBDE28'>1..."])
def spgame2(self):
self.sendData("\x1A" + "\x04",["<font color='#EBDE28'>2..."])
def spgame3(self):
self.sendData("\x1A" + "\x04",["<font color='#EBDE28'>3..."])
e adicione:
Código:
self.isSpgame = False
e adicione:
Código:
elif re.search("spgame", name.lower()):
self.countStats = True
self.currentWorld = "-1"
#self.specificMap = True
self.nobodyIsShaman = True
self.isSpgame = True
#self.roundTime = 120
self.roundTime = 60

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